You've done it plenty of times before; you've played a game that you liked a lot but felt you could improve upon. And as you die for the 467th time, you cry out, "Man, if I made a game, I would [do x/y/z]! I mean, after all, how hard could it be?"
Hard. Really hard.
On June 12, 2012, Indie Game: The Movie was released for digital distribution on Steam (Steam distributing a game? Read why that made sense here), six months after being shown at Sundance. Its success at Sundance made many excited gamers, developers, and doc enthusiasts download the movie the day of its release (yours truly included), echoing its aforementioned revelry.
IGTM follows the process of making the now-popular Super Meat Boy (Tommy Refenes and Edmund McMillen) and Fez (Phil Fish) while they were still being created. They also interview Jonathan Blow, creator of Braid, after the game's release.
The film documents expected hardships such as gruelling schedules and lack of any social life; to forseeable problems like disputes with partners that move from minor to legal action; to unanticipated issues such as xbox not having the game available on the day of its supposed release.
IGTM is a well-edited look on what it truly takes to make a techie's ultimate labor of love: a video game.